RB Rubén Barrocal Madrid · Animator + Technical Artist
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Notes on animation and real-time production

Notes on moving from 3D animation to Unreal Engine, real-time production, Technical Art, and everything I keep learning along the way.

August 3, 2026 · 5 min read

Tadeo Jones in Augmented Reality: Rig, Mocap and Retargeting

How I built Tadeo Jones' full rig in two weeks (body, face and mocap retargeting) to bring him into a news broadcast in augmented reality format, starting from zero.

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July 16, 2026 · 7 min read

Unreal Engine in Live Television: How Virtual Production Works in Broadcast

Behind the augmented reality and virtual sets you see on TV every day, there's a game engine running in real time. Here's how Unreal Engine connects with the broadcast world, and why live changes everything.

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July 5, 2026 · 8 min read

From 3D Animator to Unreal Engine Technical Artist: my career pivot

After more than a decade animating characters for series and video games, I made the jump to Unreal Engine and real-time production. Here's what I learned along the way, and why I don't regret it.

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