3D animation
3D character animation for TV, film and commercials
Animation is where I come from. Since 2014 I’ve animated characters for TV series, film and commercials at studios across Europe, from a preschool series to the White Walkers in Game of Thrones.
What I do
Character animation
Acting, weight, timing and intent in every shot, in styles from cartoon to realistic.
Animation over live action
Digital actor replacement and precise animation over real footage, like the White Walkers in Game of Thrones.
Technical animation
Simulations, cloth and physics when a shot needs more than keyframes.
Rigging and Control Rig
Rigs built so animating is fast, including in Unreal Engine with Control Rig.
Animation in Unreal Engine
Animation and cinematics straight in the engine with Sequencer, for real-time productions.
Projects
Game of Thrones
White Walkers and skeletons that digitally replaced the actors, keeping the original costumes of the scene.
Happy!
Character animation for both seasons of the series, in Glasgow and London.
Pocoyo
Character animation for the preschool series.
Wind in the Willows
Freelance character animation for the production.
Also: the series Conni, Niloya and Pet Parade, the film Heriberto y Demetrio, 2001: Sparks in the Dark, the documentary 3D2D Frente (TCM) and a commercial for Movistar+.
Frequently asked questions
What styles do you animate?
I’ve worked on preschool cartoon (Pocoyo), action-heavy adult series (Happy!) and realistic animation over live action (Game of Thrones). I adapt to the style of the project.
Can you work inside my studio’s pipeline?
Yes. I’ve worked with the pipelines of many different studios and I fit into your tools and your review process.
Do you do the rig too?
If needed, yes: rigging and Control Rig are part of what I do, especially when the animation ends up in Unreal Engine.
Need an animator for your production?
Tell me about the project, the style and the timing, and we’ll see how I fit into your team.
Tell me about your projectOr email me at contact@rubenbarrocal.com
Other services
Game animation
Gameplay, NPCs, bosses and cinematics. Sackboy: A Big Adventure and the marketing cinematics for Raid: Shadow Legends and Mech Arena.
See service →Unreal Engine Technical Artist
Blueprints, materials, Control Rig, VFX and optimisation: the pieces that make an Unreal project work in production.
See service →AR and virtual production
Augmented reality, virtual sets and virtual cameras for live TV, integrated with the channel’s broadcast system.
See service →