AR and virtual production
Augmented reality and virtual production for live TV
Since 2024 I’ve worked on Mediaset España’s live shows, building in Unreal Engine the augmented reality, extended sets and control tools that go on air. If your channel or production company wants to bring Unreal into its shows, I know the way and its pitfalls.
What I do
Augmented reality on set
Objects, recreations and characters inside the real studio, at scale and in the same light.
Virtual and extended sets
Set designs that continue the studio beyond its walls or replace it completely.
Virtual camera
Shots that leave the physical set to explore the 3D world and lock back onto the real camera’s tracking.
Live data pieces
3D scenes fed by real-time data, like the results of an election night.
Broadcast integration
Unreal connected to the channel’s system: tracking, compositing and live control.
Live control
Blueprint tools to fire transitions, cameras and signal changes right on cue.
Real cases
Unreal Engine and Viz Engine on a live show
How the two engines split the work on air, and the tools I had to build.
Read the case →
Tadeo Jones in augmented reality
An animated film character walking around the real set of a news bulletin.
Read the case →
Unreal Engine in live television
Virtual sets and AR on TV: what changes when the engine goes live.
Read the case →Frequently asked questions
Which broadcast systems have you worked with?
Vizrt every day: Viz Engine as the compositor and Viz Arc for live control, with Mo-Sys tracking. I also know how Brainstorm, Pixotope and Zero Density approach their Unreal integration.
Can you help a channel that’s starting with Unreal?
Yes. Before producing anything, you need to understand how the system is set up: how many engines there are, how they’re wired and who will operate them. That’s where I can save you a lot of testing.
Can this be done remotely?
Preparing scenes, tools and pieces, yes. For on-set tests or a premiere I can be there for specific moments.
Want to bring Unreal Engine to your studio?
Tell me what system your channel runs, what you want on air and by when.
Tell me about your projectOr email me at contact@rubenbarrocal.com
Other services
3D animation for film and TV
Character animation with acting, weight and timing for TV series, film and commercials. Game of Thrones, Happy!, Pocoyo, Wind in the Willows.
See service →Game animation
Gameplay, NPCs, bosses and cinematics. Sackboy: A Big Adventure and the marketing cinematics for Raid: Shadow Legends and Mech Arena.
See service →Unreal Engine Technical Artist
Blueprints, materials, Control Rig, VFX and optimisation: the pieces that make an Unreal project work in production.
See service →