Games
Game animation: gameplay and cinematics
On Sackboy: A Big Adventure I animated the final boss and several NPCs as a Gameplay Animator, and for Plarium I built and led the team that produced the marketing cinematics for Raid: Shadow Legends and Mech Arena. Animation that has to feel right in the player’s hands, and cinematics that have to sell the game.
What I do
Gameplay animation
Cycles, attacks, reactions and transitions that respond well to the controller and read at first glance.
Bosses and NPCs
Characters with their own personality, with animation that tells the player how they behave.
Cinematics and trailers
From previs to final render, for in-game cinematics or marketing videos.
A small team under my lead
When the piece needs it, I build and run a freelance team and answer for the whole delivery, as with Plarium’s cinematics.
Animation in Unreal Engine
Animation that reaches the engine working, with Control Rig, Sequencer and Blueprints.
Projects
Sackboy: A Big Adventure
Animation for the final boss and several of the game’s NPCs.
Raid: Shadow Legends
I built and led a freelance team to produce the video: 3D character upgrades, previs, animation and the final composited render.
Mech Arena
The same team and the same process, start to finish, for the game’s marketing video.
Frequently asked questions
Do you work in Unreal Engine or other engines?
Unreal Engine is my engine and I work in it every day. I can also deliver animation from Maya or Blender for whatever engine you use.
Can you handle a full cinematic?
Yes. For Plarium I built and led a freelance team that handled everything: 3D character upgrades, previs, animation and the final composited render.
Do you work with indie studios?
Yes, with big and small studios. What matters is that the project is a fit and the scope is clear.
Does your game need animation or a cinematic?
Tell me which characters, what kind of piece and by when, and I’ll propose how to do it.
Tell me about your projectOr email me at contact@rubenbarrocal.com
Other services
3D animation for film and TV
Character animation with acting, weight and timing for TV series, film and commercials. Game of Thrones, Happy!, Pocoyo, Wind in the Willows.
See service →Unreal Engine Technical Artist
Blueprints, materials, Control Rig, VFX and optimisation: the pieces that make an Unreal project work in production.
See service →AR and virtual production
Augmented reality, virtual sets and virtual cameras for live TV, integrated with the channel’s broadcast system.
See service →